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    « Flogometer for Adegan—would you turn the page? | Main | Flogometer for Jayme—would you turn the page? »

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    Sheila

    I liked the original entry. It had enough story questions to pull me forward - what happened to Kyle, who hacked the game and why, and what is a spirit guide. I thought the opening paragraph had humor (the spirit guide named Phyllis), and the promise of something fresh and unique.

    I also liked Ray's version. The hint at blindness and how he got there are compelling. But I think someone waking up in a hospital and wondering how they got there is not exactly original. It doesn't have the promise that I'm going to be reading something new.

    Ray, I thought opening with a character waking up was a cliche? Nathan Bransford called it a "common trope" in his recent 1st paragraph contest. There were tons of variations of waking up (from a dream, in a panic, in a burning house, waking up dead, etc.) I'm not saying it's not done well here, I just think an author would want something more original for his/her first impression.

    Just my $.02.

    hope101

    There were elements I liked in the first piece: the voice, the spirit guide, the mostly-smooth writing, the humor. And you're intimating some harm has come to Kyle, so that intrigued me. But because it's a game and the problem easily solved, I didn't turn. Shannon herself doesn't seem more than annoyed.

    The second one is definitely more gripping. But like Sheila, the waking up part concerns me. (Also, note the POV violation with the cervical collar being named as such when he hasn't open his eyes.)

    I wonder what would happen if you started in the mugging scene - at least, that what I imagine happened to Kyle. Particularly if whoever takes his passwords from him are disproportionately interested in the game or disproportionately violent. That would make the stakes feel bigger to me, as though we're dealing with something ominous instead of just some juvenile digital outlaws.

    Doug

    Thanks, folks. That's what I was afraid of: the initial stakes are simply too low to be interesting. I was trying to avoid "body on page 1"--as is my antagonist, who's running a covert op and making it a point not to do anything remarkable.

    As it is, I have deeper problems than that: my leads aren't able to sustain a novel. Shannon needs to be redrawn and Kyle might well end up being a redshirt.

    I see a lot of reworking in my future.

    Danielle

    While I agree that more tension could be injected into the first 16, I wonder if it would help Doug to consider whether he is simply assuming too much knowledge from the audience about his subject. As a gamer myself, that the East Coast was waking up was an obvious tension builder and the suggestion that the game had been hacked was an inciting incident that drew me in. The mention of the spirit guide in the first par indicated to me that there was going to be a supernatural element and that was enough for me, in the first 16 lines, to wonder if we would be moving into some ./hack-meets-Ghost-in-the-Shell territory - definitely to my taste.
    Which brings me to the "it's just a game" point: might this not be a little too subjective? The point was that the character's job was about to become a nightmare (and potentially dangerous if the supernatural element played out.) If "it's just a game" were a relevant point then the extension might be that we must only have characters who are doctors, police or other such professions in which the jeopardy (and nobility?) is obvious - a little boring, no?

    Christine H

    I was really confused in Version One. Did Phyllis the spirit guide wake Shannon up at 4 a.m. and tell her to check the computer, or did she get a phone call from her boss that woke her, as in "Larry wanted everything pronto."

    What do "[ops-David] [Dev-Shannon] [PM-Larry]" mean?

    When it says that she "took a moment to center herself" I imagined her sitting in a yoga pose on the carpet, eyes closed, breathing deeply. Is that what it means?

    I like Version Two, despite Nathan Bransford's post. I think it was handled well and interesting enough to turn the apge.

    lexi Revellian

    Christine, that's what puzzled me. How did Shannon know to get up and work at the computer?

    I voted Yes to both openings, but think the first could be clearer.

    Bdub

    I am not a gamer, so I was confused by parts of the first version. Since "Destiny" was capitalized, I wondered briefly if it was someone's named. I also wondered if "spirit guide" was a gaming term I wasn't familiar with.

    I didn't have the "it's-only-a-game-therefore not-important" reaction some others had, however. Since this is Shannon's job, even if it is "only a game" to others, it would be of importance to her. Maybe to up the stakes, Shannon could be at risk of her losing her job if she doesn't fix the problem ASAP? Maybe she is already on probation at this job, is seriously in debt, and cannot afford to lose this job?

    In spite of some of the confusing bits, I found the story interesting, and was drawn in and wanted to continue reading it.

    von

    Kill the spirit guide paragraph and I would read the first version before the second, but as it is I had to vote no. And I would like just a touch of the books Genre to come through. I usually am picking up books in the sci-fi section, so I read this as that, and would read at least the second page to see if it was the kind of Sci-fi I like.

    Marcel

    No on the first. The capitalized Destiny and Phyllis were confusing, and the emotions (buried in shame, etc) and stakes (it's only a video game after all) seemed manufactured. Yes on the second.

    Kyle seems to be coming too following a concussion (unconsciousness) in the second one rather than waking up from sleep, which is where the cliche originates. So I had no problems whatsoever with it.

    To me, there is really little intrigue in the first one. The second one raises greater intrigue and much greater stakes. Your call, though.

    Sounds like an interesting story. Good luck with it.

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